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The Rookport goods manifest

Everything Rookport trades, where it is made, and where it is sold — read straight out of the game's own tables when you loaded this page, so it is never out of date. 22 goods (6 traded over the counter for clean cash, 16 that only move for dirty money), 9 pieces of gear, and 2 crops.

How a thing reaches a shelf

Nothing in this city appears out of nowhere. Every item is made, grown, landed at the docks, or stolen — and then it has to physically travel.

  1. A producer makes it. A factory turns out cigarettes and ammunition; a farm grows food and

weed; the port lands the things Rookport does not make itself, guns among them.

  1. A truck carries it. When a shop's shelf drops below half of what it aims to hold, it calls

a run from the nearest stocked producer. That truck drives real streets and can be held up on the way — rob a shop's suppliers and its shelves genuinely go bare.

  1. The counter sells it. Each type of counter pays differently for the same crate, which is

where the margin lives: buy where it is made, sell where it is wanted.

Every good

GoodPaid inBase priceWeight / bulkComes fromSold or bought atTrucked
Cigarettesdirty cash$120.2 kg / 1.5 LFactory, Port, Bar (theft), Casino (theft), Crack house (theft), Dance club (theft), Grocery (theft), Port (theft), Racket (theft), Warehouse (theft)Casino, Factory, Grocery, Port, Warehouseyes
Bootleg liquordirty cash$201.2 kg / 1 LPort, Bar (theft), Casino (theft), Dance club (theft), Grocery (theft), Hotel (theft), Housing (theft), Port (theft), Racket (theft), Restaurant (theft)Bar, Casino, Dance club, Grocery, Hotel, Port, Warehouse—
Narcoticsdirty cash$600.05 kg / 0.2 LPort, Crack house (theft)Crack house, Port—
Marijuanadirty cash$340.4 kg / 9 L—Bar, Crack house, Dance club, Farm—
Firearmsdirty cash$903 kg / 4 LPort, Gun shop (theft), bunker (theft)Gun shop, Port, Warehouse—
Phoneclean cash$1500.3 kg / 0.4 LFactory, Crack house (theft), Garage (theft), Housing (theft), Pawn shop (theft), Workshop (theft)Factory, Garage, Grocery, Gun shop, Pawn shop, Workshopyes
Household goodsclean cash$80.5 kg / 2 LFactory, Port, Factory (theft), Grocery (theft), Hotel (theft), Housing (theft), Office (theft), Port (theft), Warehouse (theft)Factory, Grocery, Office, Port, Warehouseyes
Foodclean cash$83 kg / 6 LFarm, Farm (theft), Grocery (theft), Restaurant (theft)Farm, Grocery, Hotel, Restaurantyes
Supplementsclean cash$180.6 kg / 1 LFactory, Gym (theft)Factory, Gymyes
Ammunitionclean cash$251.5 kg / 1 LFactory, Gun shop (theft), bunker (theft)Factory, Gun shopyes
Auto partsclean cash$356 kg / 10 LFactory, Car dealership (theft), Factory (theft), Garage (theft), Warehouse (theft), Workshop (theft)Car dealership, Factory, Garage, Warehouseyes
Silverwaredirty cash$903 kg / 5 LHotel (theft), Housing (theft), Pawn shop (theft), Restaurant (theft)Garage, Pawn shop, Workshop—
Jewellerydirty cash$2200.1 kg / 0.2 LCasino (theft), Dance club (theft), Hotel (theft), Housing (theft), Pawn shop (theft)Garage, Pawn shop, Workshop—
Pocket watchdirty cash$1300.1 kg / 0.1 LHotel (theft), Housing (theft), Office (theft), Pawn shop (theft)Garage, Pawn shop, Workshop—
Fur coatdirty cash$1602.5 kg / 20 LHotel (theft), Housing (theft)Garage, Pawn shop, Workshop—
Radio setdirty cash$709 kg / 25 LBar (theft), Dance club (theft), Gym (theft), Housing (theft), Pawn shop (theft)Garage, Pawn shop, Workshop—
Typewriterdirty cash$5512 kg / 20 LBank (theft), Office (theft), Pawn shop (theft), courthouse (theft)Garage, Pawn shop, Workshop—
Tool kitdirty cash$458 kg / 12 LCar dealership (theft), Factory (theft), Farm (theft), Garage (theft), Gun shop (theft), Gym (theft), Port (theft), Warehouse (theft), Workshop (theft), holdingInstallation (theft)Garage, Pawn shop, Workshop—
Medical suppliesdirty cash$651 kg / 4 Lbunker (theft), holdingInstallation (theft)Garage, Pawn shop, Workshop—
Casino chipsdirty cash$1100.05 kg / 0.1 LCasino (theft)Garage, Pawn shop, Workshop—
Small paintingdirty cash$3002 kg / 15 LBank (theft), Pawn shop (theft), courthouse (theft)Garage, Pawn shop, Workshop—
Business ledgerdirty cash$401.5 kg / 2 LBank (theft), Car dealership (theft), Office (theft), Racket (theft), courthouse (theft)Garage, Pawn shop, Workshop—

What each counter tries to keep in stock

A shelf below half of this calls for a delivery.

CounterAims to hold
BarBootleg liquor ×18
Car dealershipAuto parts ×12
CasinoBootleg liquor ×16, Cigarettes ×10
Crack houseNarcotics ×10
Dance clubBootleg liquor ×14
FactoryAmmunition ×20, Auto parts ×10, Cigarettes ×30, Household goods ×30, Phone ×14, Supplements ×12
FarmFood ×30
GroceryBootleg liquor ×12, Cigarettes ×20, Food ×26, Household goods ×24, Phone ×6
Gun shopAmmunition ×30, Firearms ×6, Phone ×4
GymSupplements ×10
HotelBootleg liquor ×10, Food ×12
OfficeHousehold goods ×12
PortBootleg liquor ×30, Cigarettes ×40, Firearms ×10, Household goods ×40, Narcotics ×12
RestaurantFood ×18
WarehouseAuto parts ×10, Bootleg liquor ×20, Cigarettes ×30, Firearms ×8, Household goods ×30

The farm

Fields around a farm are plots. You choose what goes in each one, and worked ground yields more.

CropYieldsRateBarn capSeed costStatus
VegetablesFood1.2 a day per plot34$150legal
MarijuanaMarijuana0.4 a day per plot14$700illegal

Gear and weapons

Gear is stock like anything else — it is made somewhere, trucked somewhere, and can be taken at either end. Rookport cuts its own cloth and turns its own timber; the guns come off a boat, which is why the port is worth watching. A shop holds up to 3 of each model it carries, and once you have cleaned it out it stays out until the next crate arrives.

Gear enters the city at: Factory and Port.

PieceSlotAtk / DefPriceEnters the city atSold atMade
Flat caphead— / 1$80FactoryGrocery0.8 a day
Steel helmethead— / 3$400PortGun shop0.3 a day
Leather jacketchest— / 2$200FactoryGrocery0.6 a day
Work pantslegs— / 1$60FactoryGrocery0.8 a day
Kevlar vestvest— / 6$1,200PortGun shop0.1 a day
Pistolgun3 / —$500PortGun shop0.3 a day
SMGgun7 / —$1,500PortGun shop0.1 a day
Baseball batmelee2 / —$150FactoryGrocery0.7 a day
Trench knifemelee5 / —$900PortGun shop0.2 a day

Putting a building to work

A building you own can become a producer of its own — one business per building (WEB-267): switch it to the racket of its size (a refit, a tenth of the business's price), and it makes its good into its own back room. That is how a player joins the supply chain instead of only shopping in it.

Last updated 2026-10-19