The Rookport goods manifest
Everything Rookport trades, where it is made, and where it is sold — read straight out of the game's own tables when you loaded this page, so it is never out of date. 22 goods (6 traded over the counter for clean cash, 16 that only move for dirty money), 9 pieces of gear, and 2 crops.
How a thing reaches a shelf
Nothing in this city appears out of nowhere. Every item is made, grown, landed at the docks, or stolen — and then it has to physically travel.
- A producer makes it. A factory turns out cigarettes and ammunition; a farm grows food and
weed; the port lands the things Rookport does not make itself, guns among them.
- A truck carries it. When a shop's shelf drops below half of what it aims to hold, it calls
a run from the nearest stocked producer. That truck drives real streets and can be held up on the way — rob a shop's suppliers and its shelves genuinely go bare.
- The counter sells it. Each type of counter pays differently for the same crate, which is
where the margin lives: buy where it is made, sell where it is wanted.
- Factory makes: Ammunition — 1.8 a day, holds up to 44 · Auto parts — 1.3 a day, holds up to 30 · Cigarettes — 3.3 a day, holds up to 80 · Household goods — 4.0 a day, holds up to 90 · Phone — 0.8 a day, holds up to 20 · Supplements — 1.2 a day, holds up to 28
- Farm makes: Food — 3.3 a day, holds up to 60
- Port makes: Bootleg liquor — 2.0 a day, holds up to 60 · Cigarettes — 2.5 a day, holds up to 80 · Firearms — 0.5 a day, holds up to 20 · Household goods — 2.5 a day, holds up to 80 · Narcotics — 0.7 a day, holds up to 24
- Food passes through the Grocery on its way to the kitchens — a shop that is also a depot.
Every good
| Good | Paid in | Base price | Weight / bulk | Comes from | Sold or bought at | Trucked |
|---|---|---|---|---|---|---|
| Cigarettes | dirty cash | $12 | 0.2 kg / 1.5 L | Factory, Port, Bar (theft), Casino (theft), Crack house (theft), Dance club (theft), Grocery (theft), Port (theft), Racket (theft), Warehouse (theft) | Casino, Factory, Grocery, Port, Warehouse | yes |
| Bootleg liquor | dirty cash | $20 | 1.2 kg / 1 L | Port, Bar (theft), Casino (theft), Dance club (theft), Grocery (theft), Hotel (theft), Housing (theft), Port (theft), Racket (theft), Restaurant (theft) | Bar, Casino, Dance club, Grocery, Hotel, Port, Warehouse | — |
| Narcotics | dirty cash | $60 | 0.05 kg / 0.2 L | Port, Crack house (theft) | Crack house, Port | — |
| Marijuana | dirty cash | $34 | 0.4 kg / 9 L | — | Bar, Crack house, Dance club, Farm | — |
| Firearms | dirty cash | $90 | 3 kg / 4 L | Port, Gun shop (theft), bunker (theft) | Gun shop, Port, Warehouse | — |
| Phone | clean cash | $150 | 0.3 kg / 0.4 L | Factory, Crack house (theft), Garage (theft), Housing (theft), Pawn shop (theft), Workshop (theft) | Factory, Garage, Grocery, Gun shop, Pawn shop, Workshop | yes |
| Household goods | clean cash | $8 | 0.5 kg / 2 L | Factory, Port, Factory (theft), Grocery (theft), Hotel (theft), Housing (theft), Office (theft), Port (theft), Warehouse (theft) | Factory, Grocery, Office, Port, Warehouse | yes |
| Food | clean cash | $8 | 3 kg / 6 L | Farm, Farm (theft), Grocery (theft), Restaurant (theft) | Farm, Grocery, Hotel, Restaurant | yes |
| Supplements | clean cash | $18 | 0.6 kg / 1 L | Factory, Gym (theft) | Factory, Gym | yes |
| Ammunition | clean cash | $25 | 1.5 kg / 1 L | Factory, Gun shop (theft), bunker (theft) | Factory, Gun shop | yes |
| Auto parts | clean cash | $35 | 6 kg / 10 L | Factory, Car dealership (theft), Factory (theft), Garage (theft), Warehouse (theft), Workshop (theft) | Car dealership, Factory, Garage, Warehouse | yes |
| Silverware | dirty cash | $90 | 3 kg / 5 L | Hotel (theft), Housing (theft), Pawn shop (theft), Restaurant (theft) | Garage, Pawn shop, Workshop | — |
| Jewellery | dirty cash | $220 | 0.1 kg / 0.2 L | Casino (theft), Dance club (theft), Hotel (theft), Housing (theft), Pawn shop (theft) | Garage, Pawn shop, Workshop | — |
| Pocket watch | dirty cash | $130 | 0.1 kg / 0.1 L | Hotel (theft), Housing (theft), Office (theft), Pawn shop (theft) | Garage, Pawn shop, Workshop | — |
| Fur coat | dirty cash | $160 | 2.5 kg / 20 L | Hotel (theft), Housing (theft) | Garage, Pawn shop, Workshop | — |
| Radio set | dirty cash | $70 | 9 kg / 25 L | Bar (theft), Dance club (theft), Gym (theft), Housing (theft), Pawn shop (theft) | Garage, Pawn shop, Workshop | — |
| Typewriter | dirty cash | $55 | 12 kg / 20 L | Bank (theft), Office (theft), Pawn shop (theft), courthouse (theft) | Garage, Pawn shop, Workshop | — |
| Tool kit | dirty cash | $45 | 8 kg / 12 L | Car dealership (theft), Factory (theft), Farm (theft), Garage (theft), Gun shop (theft), Gym (theft), Port (theft), Warehouse (theft), Workshop (theft), holdingInstallation (theft) | Garage, Pawn shop, Workshop | — |
| Medical supplies | dirty cash | $65 | 1 kg / 4 L | bunker (theft), holdingInstallation (theft) | Garage, Pawn shop, Workshop | — |
| Casino chips | dirty cash | $110 | 0.05 kg / 0.1 L | Casino (theft) | Garage, Pawn shop, Workshop | — |
| Small painting | dirty cash | $300 | 2 kg / 15 L | Bank (theft), Pawn shop (theft), courthouse (theft) | Garage, Pawn shop, Workshop | — |
| Business ledger | dirty cash | $40 | 1.5 kg / 2 L | Bank (theft), Car dealership (theft), Office (theft), Racket (theft), courthouse (theft) | Garage, Pawn shop, Workshop | — |
What each counter tries to keep in stock
A shelf below half of this calls for a delivery.
| Counter | Aims to hold |
|---|---|
| Bar | Bootleg liquor ×18 |
| Car dealership | Auto parts ×12 |
| Casino | Bootleg liquor ×16, Cigarettes ×10 |
| Crack house | Narcotics ×10 |
| Dance club | Bootleg liquor ×14 |
| Factory | Ammunition ×20, Auto parts ×10, Cigarettes ×30, Household goods ×30, Phone ×14, Supplements ×12 |
| Farm | Food ×30 |
| Grocery | Bootleg liquor ×12, Cigarettes ×20, Food ×26, Household goods ×24, Phone ×6 |
| Gun shop | Ammunition ×30, Firearms ×6, Phone ×4 |
| Gym | Supplements ×10 |
| Hotel | Bootleg liquor ×10, Food ×12 |
| Office | Household goods ×12 |
| Port | Bootleg liquor ×30, Cigarettes ×40, Firearms ×10, Household goods ×40, Narcotics ×12 |
| Restaurant | Food ×18 |
| Warehouse | Auto parts ×10, Bootleg liquor ×20, Cigarettes ×30, Firearms ×8, Household goods ×30 |
The farm
Fields around a farm are plots. You choose what goes in each one, and worked ground yields more.
| Crop | Yields | Rate | Barn cap | Seed cost | Status |
|---|---|---|---|---|---|
| Vegetables | Food | 1.2 a day per plot | 34 | $150 | legal |
| Marijuana | Marijuana | 0.4 a day per plot | 14 | $700 | illegal |
Gear and weapons
Gear is stock like anything else — it is made somewhere, trucked somewhere, and can be taken at either end. Rookport cuts its own cloth and turns its own timber; the guns come off a boat, which is why the port is worth watching. A shop holds up to 3 of each model it carries, and once you have cleaned it out it stays out until the next crate arrives.
Gear enters the city at: Factory and Port.
| Piece | Slot | Atk / Def | Price | Enters the city at | Sold at | Made |
|---|---|---|---|---|---|---|
| Flat cap | head | — / 1 | $80 | Factory | Grocery | 0.8 a day |
| Steel helmet | head | — / 3 | $400 | Port | Gun shop | 0.3 a day |
| Leather jacket | chest | — / 2 | $200 | Factory | Grocery | 0.6 a day |
| Work pants | legs | — / 1 | $60 | Factory | Grocery | 0.8 a day |
| Kevlar vest | vest | — / 6 | $1,200 | Port | Gun shop | 0.1 a day |
| Pistol | gun | 3 / — | $500 | Port | Gun shop | 0.3 a day |
| SMG | gun | 7 / — | $1,500 | Port | Gun shop | 0.1 a day |
| Baseball bat | melee | 2 / — | $150 | Factory | Grocery | 0.7 a day |
| Trench knife | melee | 5 / — | $900 | Port | Gun shop | 0.2 a day |
Putting a building to work
A building you own can become a producer of its own — one business per building (WEB-267): switch it to the racket of its size (a refit, a tenth of the business's price), and it makes its good into its own back room. That is how a player joins the supply chain instead of only shopping in it.
- Moonshine still — a small building; turns out 1.0 a day of Bootleg liquor, holding up to 40.
- Cigarette room — a small building; turns out 1.5 a day of Cigarettes, holding up to 60.
- Drug lab — a medium building; turns out 0.5 a day of Narcotics, holding up to 30.
- Chop shop — a medium building; turns out 0.8 a day of Auto parts, holding up to 36.
- Gun works — a large building; turns out 0.7 a day of Firearms, holding up to 32.
- Distillery — a large building; turns out 2.5 a day of Bootleg liquor, holding up to 120.